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| "Tragic Journey" is the outcome of my tinkering with the old Mix Tape concept. There had been some discussion that Mix tapes just aren't made for or by people these days and frankly maybe it is a thing of the past with iTunes and other music services like Last.FM and Pandora auto-generating playlists for their listeners. As a result, the brain trust over at Cave Radio.com and the CaveIn crew on Twitter decided to resurrect the practice. I hope that this allows for the pre-show music segment to be programmed by the listeners during the Thursday night Live Show, but I'm not sure what Brian and Jen intend. I've always used music extensively in my storytelling. Many writers talk about how difficult it can be to create while music is playing, that it is a distraction and sometimes I completely agree, but over the years I always used music to focus my creativity. When writing fiction or drawing characters I often take time to build a musical picture of their personality or story arc within the piece I'm writing. I find it helps when writing dialog or scenes to remove myself so thoroughly from this reality and let the music take me elsewhere. "Tragic Journey" is about a love gone bad. It begins, like most love story's with the promise of love and fulfillment and devolves into a tale of two men and a young woman. One supportive but not the right fit, one obsessive and dangerous. She makes a bad choice and competition emerges, lies and betrayals occur and in the end all the participants are left changed in the aftermath. I've started at 45 minutes, but will probably work to expand the story to the full 80 minute mark eventually. I wanted to begin with a concentrated list of songs. I'm considering adding some more of the roller coater romance into the story as well as some of the aftermath of her choice.. which is something I elude to in the playlist more than illustrate right now. There is a song missing from this playlist unfortunately - the opening theme - which is meant to establish that the tale will not end well - The Smashing Pumpkin's "The Beginning is the End is the Beginning", however without it I think the playlist still stands up well enough. | |
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| Liveblogging the lost premiere.. just like BSG.. lets hope its better hands down.
Liveblogs in the comments.. readers feel free to contribute. | |
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| Ok.. now to find out if its been worth the wait/journey.. I'm not expecting too much but we'll see.. liveblog in the comments.
Shawn | |
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| I'm not sure anyone will even see this but since we're not getting an opportunity to share it on the site as of today Gaming Today, the gaming news blog at filefront.com is no more.
We were victims of an unstable economy I guess.. an easy line item to cut from the annual budget cycle in a world filled with economic uncertainty.
I was honored to write for filefront again. You see this is bittersweet because in most ways this is my second time going through this. I wrote for Filefront before the Ziff Davis Acquisition a few years back and got the suddent news that our news team positions were going away then as well.
When Filefront Launched Gaming Today almost two years ago I was honored to get a call to come back and work with them to build this less newsy blog from nothing to the site it eventually became.
While GT was never a Kotaku level site I think we filled a valuable niche in the Ziff Davis online game sites that was often overlooked. WE weren't "hardcore news" in our focus like say 1Up or EGM. We were just competent gamers who were writers and had a passion for talking about games - often games and other news that bigger mainstream sites would not touch.
Our connection with Filefront also gave us a more PC oriented spin than many of the Gamespots/IGNs of the world. We didn't inherit a huge audience based on our brand, we had to build the synergy like so many startups but we enjoyed the protections of being associated with an established organization like Filefront all the same.
We never knew our numbers, it wasn't something as a writer I much cared about. I knew people were reading the work I did, I knew that all of the staff were dedicated to doing good work as well.. we had a quality product that also happened to be fun to produce.
I think most of all in this closing I should be thankful for the fact that it showed me how others covering this industry could work as a team despite not living in a bullpen environment. I was lucky to call fellow writers like Stephany Nunneley, and Ron Whitaker my friends as well as my co-workers. Those relationships will persist after the loss of the site, I'm sure but I'm maudlin about the end.
I'm going to take some time and go back to my roots. Building gameon.dispatch.com if its parent company will allow it as well as continuing to write for Gaming Nexus.com. I hear Steph already has a great opportunity with a big news group. I'm looking forward to reading her future work. | |
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| R 082000z OCT 08 ALMAR 042/08 MSGID/GENADMIN/CMC WASHINGTON DC CMC// SUBJ/UNITED STATES MARINE CORPS BIRTHDAY MESSAGE - 10 NOVEMBER 2008// POC/SSGT M. BELL/ADMIN CHIEF/UNIT:CMC STAFF GROUP/- /TEL:(703) 614-2326//
GENTEXT/REMARKS/1. DURING THE SUMMER OF 1982, IN THE WAKE OF A PRESIDENTIAL DIRECTIVE, MARINES WENT ASHORE AT BEIRUT, LEBANON. FIFTEEN MONTHS LATER, ON 23 OCTOBER 1983, EXTREMISTS STRUCK THE FIRST MAJOR BLOW AGAINST AMERICAN FORCES - STARTING THIS LONG WAR ON TERRORISM. ON THAT SUNDAY MORNING, A SUICIDE BOMBER DROVE AN EXPLOSIVE-LADEN TRUCK INTO THE HEADQUARTERS OF BATTALION LANDING TEAM 1/8, DESTROYING THE BUILDING AND KILLING 241 MARINES AND CORPSMEN.
2. EXTREMISTS HAVE ATTACKED OUR NATION, AT HOME AND ABROAD, NUMEROUS TIMES SINCE THAT FATEFUL DAY IN BEIRUT. THEIR AIM HAS ALWAYS BEEN THE SAME - TO KILL AS MANY INNOCENT AMERICANS AS POSSIBLE. THE ATTACKS OF 11 SEPTEMBER 2001 CHANGED OUR NATION FOREVER, AND OUR PRESIDENT HAS RESOLVED THAT THIS NATION WILL NOT STAND IDLE WHILE MURDEROUS TERRORISTS PLOT THEIR NEXT STRIKE. MARINES WILL CONTINUE TO TAKE THE FIGHT TO THE ENEMY - HITTING THEM ON THEIR OWN TURF, CRUSHING THEM WHEN THEY SHOW THEMSELVES, AND FINDING THEM WHERE THEY HIDE.
3. ONLY A FEW AMERICANS CHOOSE THE DANGEROUS, BUT NECESSARY, WORK OF FIGHTING OUR NATION'S ENEMIES. WHEN OUR CHAPTER OF HISTORY IS WRITTEN, IT WILL BE A SAGA OF A SELFLESS GENERATION OF MARINES WHO WERE WILLING TO STAND UP AND FIGHT FOR OUR NATION; TO DEFEND THOSE WHO COULD NOT DEFEND THEMSELVES; TO THRIVE ON THE HARDSHIP AND SACRIFICE EXPECTED OF AN ELITE WARRIOR CLASS; TO MARCH TO THE SOUND OF THE GUNS; AND TO ABLY SHOULDER THE LEGACY OF THOSE MARINES WHO HAVE GONE BEFORE.
4. ON OUR 233RD BIRTHDAY, FIRST REMEMBER THOSE WHO HAVE SERVED AND THOSE "ANGELS" WHO HAVE FALLEN - OUR REPUTATION WAS BUILT ON THEIR SACRIFICES. REMEMBER OUR FAMILIES; THEY ARE THE UNSUNG HEROES WHOSE SUPPORT AND DEDICATION ALLOW US TO ANSWER OUR NATION'S CALL. FINALLY, TO ALL MARINES AND SAILORS, KNOW THAT I AM PROUD OF YOU AND WHAT YOU DO. YOUR SUCCESSES ON THE BATTLEFIELD HAVE ONLY ADDED TO OUR ILLUSTRIOUS HISTORY. GENERAL VICTOR H. "BRUTE" KRULAK SAID IT BEST WHEN HE WROTE, "... THE UNITED STATES DOES NOT NEED A MARINE CORPS ... THE UNITED STATES WANTS A MARINE CORPS." YOUR ACTIONS, IN IRAQ AND AFGHANISTAN, AND ACROSS THE GLOBE, ARE AT THE CORE OF WHY AMERICA LOVES HER MARINES.
5. HAPPY BIRTHDAY, MARINES AND SEMPER FIDELIS! JAMES T. CONWAY, GENERAL, U.S. MARINE CORPS, COMMANDANT OF THE MARINE CORPS// | |
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| I find myself in the middle of an interesting situation. Its been awhile since I was running two or more RPG games at a time, now it appears that I'll be running at least two in the near future. The interesting thing to me at least is that I've decided I'm not going to run my homebrew setting of Brekton in either game so I'm in an interesting position of trying to decide if I want to run another world, like say Forgotten Realms or Eberon for them. One of the two games began at a 4th Edition Dungeons & Dragons game and is now moving back to the D&D 3.5E rules. The players liked their characters but decided as a group that they didn't like the way 4E played or the sort of options it offered for those characters. The second game is an online game and it will most likely be 4E. I'm going to try and learn how to use the free open source game table application MapTool, mixing that with Ventrillo to enable players to chat in and out of character during the game without requiring typing. This game will also probably work better online since 4E is a very map/mini oriented system. What I find a bigger question is if I want to spend time and energy creating a setting or if "generic fantasy" will be just fine. The 4E game discourages campaign creation (aside from 4E Forgotten Realms or the default setting in the rulebooks) because I just don't know the mechanics well enough to create new options/races/classes for players.  The 3.5 game however is a system I'm familiar enough with to reverse engineer. I've written more than a few 3.5 races/classes/items in the last 10 years or so. However the game is currently 4E oriented because I'm running the players through the initial H1-3 series of modules released for D&D 4E... so do I finish the current game by converting the 4E stats and loot? or do I take the time and energy to create a new setting for these players? I'm interested in conversion right now. I recently got the latest Magic the Gathering starter set - including the "Planeswalker's Guide to Alara" book. For years Magic , a card game, has introduced interesting settings that don't see their use as RPG campaigns. Alara in particular feels like a natural RPG setting because it offers some very interesting options for me as a storyteller. Alara is a shattered world, its sundered shards represent the primordial forces of the game - there is a light (white) world, a water based world, a necrotic world and a jungle world. These all offer some new races and organizations that could quickly be converted and adapted to a campaign setting. Two of the player characters in the 3.5 game are Tieflings, one is a Dragonborn - creatures that would not normally be found in Alara - and it lends itself well to building on the concept of a plansewalking game - something I could actually integrate story wise very easily at the conclusion of the Keep on the Shadowfell adventure. I think in fact that I might search out some of the other Planeswalker's guides in the future as sources of campaigns... at the least I can find good artwork to complement the games I run a bit more and help by framing some of the concepts I want to introduce in a longer campaign. I'll update the journal with any conversion work I do since I can't officially publish them on a site like Gaming Nexus to avoid any potential litigation by the powers at WotC. | |
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| Just a quick note.. Thanks to everyone for weighing in on the Logo earlier.. I may be redesigning it again for a different reason. The title may be changing.. not sure yet and it may have a new home. Look for news in the next few days and another logo voting opportunity. - Emotional State:artistic

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| See anyone who's attending in a few.. I have a Panel at 7:00 tonight and I'm running the game room for the con all weekend. If you're attending be sure to stop in and give me a hard time :) Don't know what Context is??? Well www.contextsf.org/ is the place to find out. From the website: What is Context? Context is a friendly convention focused on speculative fiction literature and related games, comics and films. If you enjoy manga, anime, science fiction, fantasy, or horror, you'll find plenty to entertain you at this convention. Who Will Be There? Tanya Huff and Brian Keene are our author GoHs; there will be many other guests. When/Where Is It? Context will be held September 26-28, 2008 in Columbus, Ohio, at The Ramada Plaza Hotel & Conference Center. - Emotional State:crazy

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| Here are my initial drafts for the logo for The Analog Gamer. I'd love some feedback and suggestions. From those I've polled so far the interest seems to lean between #3 & #4. Vote for your favorite. Poll #1267588 The Analog Gamer Logo
Open to: All, detailed results viewable to: All, participants: 10 Which Logo do you prefer? Thanks! - Emotional State:amused

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| I've decided that since Gaming Today is soon to be a thing of the past and the people at 1Up have shown little interest in the feature, I'm going to move my "The Analog Gamer" here until I can find a better outlet for it. So if you see a number of archived posts (ones I didn't also copy here) that explains why. I think I'll also take the time to develop some logo branding for the column as well.
Anyone know of an tabletop game/RPG oriented website looking for a new feature?
I'll post my last few pieces on news.filefront.com for as long as that outlet continues to exist before being swallowed whole by the 1Up news machine for good, but I hope people will enjoy the feature as it moves here.
A preview of the next TAG is "Dungeon Diving for Fun and Profit". The Analog Gamer talks about the now released full first series of D&D 4E Heroic modules - The Keep on the Shadowfell, Thunderspire Labyrinth and Pyramid of Shadows.
Upcoming entries: Mad World - How Warhammer Fantasy converts to an MMO Challenging Forces - A review of The Force Unleashed Campaign Guide for Star Wars SAGA Hunting for Godot - Comments on the recently relaunched Hunter: The Vigil. Change is Good, or is it?: An analysis of what it takes to revise a long running campaign to a new ruleset or edition of the same rules.
Hope everyone at least tolerates the content. If it's something you'd rather not see here I'm listening for friendly comments and can relocate it elsewhere. | |
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